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Maritime Calling for windows instal2/26/2024 I mean if someone in your crew spotted one he knows where it was. There were times I simply never actually found them. Ships could use an indicator on the map once you 'spot one on the horizon'. More islands please and allow us to revisit islands for exploration 3 times so we can follow (- the last one) the unexplored paths. It's only wrong based on my preconceptions and subject to change. This is one of those comments that lack of knowledge could change once that knowledge is forthcoming. Doesn't feel right but it depends how long the game is and if indeed there is only the one map and that's all then it doesn't matter. It's an entire skill point (are there 4 total like that?) that can actually be lost over time or at least diminished or eroded away and hence isn't something I have really seen anywhere else. I would advocate for a boost that stays with the captain of maybe +5 to an island exploration skill. I don't like the skills where you get a one time permanent +1 to a certain sailor skill. Eventually at the rate it was going I would be coming out ahead in the crew stakes but it would take some time. By the time I fought ships I had enough skills to minimise losses. I never found islands with the mine to give me sailors last time so ships were my only source of new crew. Maybe whack those two dead centre so everyone can get to them sooner? It is the only source of salt that I found and I was getting a little worried that I could not find any till I saw that. I assume but have not checked that the starting class and it's starting skill indicate where on the skill tree you start out so that might be a moot point. The skill tree does indeed make play better but things such as sailors falling to their death and salt could be a lot sooner. Some would disagree and indeed since the first patch some things have gotten better. Entirely up to you since it is your game. Some of that is only my opinion and some is actual bugs. I wanna suggest you to join our discord and continue discussions there - we usually tend to respond quicker there.Ĭheers. We will be working at your feedback tomorrow, as we've just finished 0.6.2 including many improvements (however it looks like only a handful from your list). Originally posted by Tiamat Games:Whew, that's a lot to process! I'm very grateful for the level of attention you put into the gameplay.
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